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I have a question, when combat it's explained in the example shows an extra number (a 2) between the weapon power and the die result. What does that number stands for?

So this game is fun, but the difficulty is to high on the outset. I had two easy fixes:

First, make the initial deck only have cards with values from 1 to 3. Whenever you complete a run, add four new cards which are one larger(4 than 5 than 6 etc.). When you add face cards for the first time, add in the jokers as well.

Second, whenever you heal, roll a d6 and add that health to your health. I could also see having the ability to rest between each room.

This is a pretty cool game and I would like to see this expanded upon and refined.

Hello Tristan

Thank you for taking the time to try the game and recommend these changes. This definitely makes good sense, and scaling per run has been the toughest thing to figure out.

I think I will implement these changes in version 0.2

Stay tuned!

Your changes have been added to version 0.2! Thank you.

No Problem! Always happy to support!